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Minggu, 27 Februari 2011

Resident Evil 5 cheat

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Tags: Resident Evil 5 Cheats, Resident Evil 5 Cheat Codes, Resident Evil 5 Hints, Resident Evil 5 Secrets

Platform: PlayStation 3
Resident Evil 5 Cheat: Inventory Duplication
This requires two very cooperative human players, and a Live connection (or two profiles and a split screen co-op game).
1 // In the Inventory Lobby, invite a friend.
2 // Start the level (use 1.2 to make it easy). Have the host hand items (Rotten Eggs, First Aid, Ammo) off to the guest for duplication.
3 // With a full inventory, have the guest leave the game (it should say "All unsaved progress will be lost" -- select "Yes").
5 // After selecting "Yes," another question for the guest will appear asking whether or not to save status and ammo. Choose "Yes" to save and you will have all the passed-on inventory saved.
6 // Now, back to the host: Quit out of the game, but at the second question, choose "No" and do not save ammo and status.
7 // Restart the game with the two characters and you'll both have the ammo and items. Duplication successful! (Note: You cannot do this with weapons as you cannot hand them off to your partner.)
Addendum: A popular money-making strategy involves duplicating Gold or Rotten Eggs. These are worth $2,000 a pop, and 5 can be crammed in each inventory slot. That means you can eventually be duplicating $90,000 each time. Finding Rotten Eggs can be tough; they drop randomly from enemies in later levels. Also, for two people to increase the amount of eggs quickly, you'll have to pass them back and forth, alternating who is saving and who isn't. Finally, you may request eggs from the computer once the guest has quit out to make this process faster.
Additions by MADRUCKISx_hopp_xRay and CabalNL
Resident Evil 5 Unlockable: Sheva Alomar's Story
Clear the game once with Chris "Six Pockets" Redfield to unlock Sheva Alomar's Story.
Resident Evil 5 Unlockable: Professional Difficulty
Beat the game on Veteran difficulty to unlock Professional difficulty.
Resident Evil 5 Unlockable: Mercenaries Mode
Beat the game once on any difficulty to unlock Mercenaries Mode.
Resident Evil 5 Unlockable: Unlimited Ammo
To unlock unlimited ammunition for a weapon, fully upgrade all of its attributes, complete the game (all chapters) and buy the ability using Exchange Points from Bonus Features (for that weapon only).
Resident Evil 5 Unlockable: Uber Weapons
Fully upgrade the weapons listed below for the desired uber weapon:
  • M92F Pistol - Unlocks the Beretta 83R (Burst)
  • S&W M29 Magnum - Unlocks the S&W 500 Magnum
  • Ithaca M93 Shotgun - Unlocks the Hydra Triple Barrel Shotgun
  • VZ61 Machine Gun - Unlocks the Gatling Gun (for Chris only)
  • S75 Rifle - Unlocks the Longbow (for Sheva only)

Resident Evil 5 Unlockable: The History of Resident Evil
Beat the game on any difficulty to unlock The History of Resident Evil.
Resident Evil 5 Unlockable: Characters and Costumes for Mercenaries Mode
To unlock additional characters and costumes in Mercenaries mode, you'll have to do well on each level.
  • Chris (Outfit 1) - Achieve an A Rank (or better) in The Village
  • Chris (Outfit 2) - Achieve an A Rank (or better) in Experimental Facility
  • Jill (Outfit 1) - Achieve an A Rank (or better) in Ship Deck
  • Jill (Outfit 2) - Achieve an A Rank (or better) in Public Assembly
  • Sheva (Outfit 1) - Achieve an A Rank (or better) in Ancient Ruins
  • Sheva (Outfit 2) - Achieve an A Rank (or better) in Missile Area
  • Wesker (Outfit 1) - Achieve an A Rank (or better) in The Mines
  • Wesker (Outfit 2) - Achieve an A Rank (or better) in The Prison

Resident Evil 5 Unlockable: Rocket Launcher with Infinite Ammo
To unlock the Rocket Launcher with unlimited ammo, beat the game in under 5 hours (on any difficulty). Note: this must be toggled on under "Bonus Features."
Resident Evil 5 Unlockable: Filters
Unlock the following filters by performing the actions below:
  • Classic Horror Filter - Beat the game on Amateur
  • Retro Filter - Beat the game on Normal
  • Noise Filter - Beat the game on Veteran

Resident Evil 5 Unlockable: Costumes 
These additional costumes for use in Campaign Mode can be unlocked by performing the following actions:
  • Safari Chris - Complete all chapters
  • Clubbin' Sheva - Complete all chapters
  • Tribal Sheva - Complete all chapters and find 30 BSAA Emblems
  • S.T.A.R.S. Chris - Complete all chapters and find 25 BSAA Emblems

Resident Evil 5 Unlockable: Items for PlayStation Home 
You can unlock the following objects for your space in Home by performing the actions listed below:
  • Albert Wesker - Complete the game on Professional difficulty
  • Chris Redfield - Sign in to Home (automatic)
  • Jill Valentine - Complete the game on Veteran difficulty
  • Sheva Alomar - Complete the game on Normal difficulty
  • Treasure Chest - Collect all treasures in the game

Additions by optics
Resident Evil 5 Unlockable: Versus Characters
Below is a list of the unlockable characters for Versus Mode (downloadable content) and their costs in the game's exchange points.
  • Safari Chris - 8,000 points
  • S.T.A.R.S. Chris - 13,000 points
  • Clubbin' Sheva - 6,000 points
  • Tribal Sheva - 15,000 points
  • BSAA Jill - 5,000 points
  • Battle Suit Jill - 7,000 points
  • Midnight Wesker - 30,000 points
  • S.T.A.R.S. Wesker - 50,000 points

Resident Evil 5 (Lost in Nightmares) Unlockable: Play As Jill
Beat the chapter and you'll be able to select Jill in a new single-player game. Jill has slightly different opportunities than Chris. Note: you will be forced to play piano.
Resident Evil 5 (Lost in Nightmares) Unlockable: Old-School Resident Evil Mode
At the very beginning of the game, turn around and activate the prompt at the front door. Do this three times and on the third time a ? will appear. Activate this and the game will switch to tank controlled, fixed-camera "classic mode!"
Resident Evil 5 (Desperte Escape) Unlockable: Figures
Beat the game to unlock figurines you can view in the bonus galleries.
Resident Evil 5 Unlockable: Play as Josh Stone
Beat the game on any difficulty to unlock Josh Stone as a playable character in single-player mode.
Resident Evil 5 Hint: Unlimited Money and Ammo
Unlike in Resident Evil 4, your ammo and money carry over every time you replay a level. Collect money and ammo in a chapter; then pause, save and quit. Restart the chapter and you can collect everything a second time. This works well in chapters 1-2, 3-1 (the hovercraft level) and 4-1 (caves). As a general rule, this "farming" method works especially well in levels in which you can collect weapons worth money and ample hidden treasures like jewels and beetles. For instance, 3-1 has copious amounts of treasures, and a Rocket Launcher on the sunken boat that you can repeatedly collect.
Additions by RayRay
Resident Evil 5 Hint: BSAA Emblems
Below is a list of how many BSAA Emblems can be found on any given chapter in the game. There are thirty emblems total, and not each chapter has one.
  • Chapter 1-1 - 0 Emblems
  • Chapter 1-2 - 3 Emblems
  • Chapter 2-1 - 5 Emblems
  • Chapter 2-2 - 3 Emblems
  • Chapter 2-3 - 0 Emblems
  • Chapter 3-1 - 4 Emblems
  • Chapter 3-2 - 2 Emblems
  • Chapter 3-3 - 1 Emblem
  • Chapter 4-1 - 3 Emblems
  • Chapter 4-2 - 1 Emblem
  • Chapter 5-1 - 1 Emblem
  • Chapter 5-2 - 1 Emblem
  • Chapter 5-3 - 3 Emblems
  • Chapter 6-1 - 3 Emblems
  • Chapter 6-2 - 0 Emblems
  • Chapter 6-3 - 0 Emblems

Resident Evil 5 Hint: Wesker's Dash Attack
When using the unlockable character Wesker in Mercenaries, you can click the Right Analog Stick (sometimes called R3) to initiate a dash. Press R1 + R2 while dashing to do a knee attack. Warning: This move will drain your own life meter, so use it sparingly!
Additions by ViciousGray
Resident Evil 5 Hint: Discarding Weapons in Mercenaries Mode
In Mercenaries mode, ammunition drops are based on the type of weapons you have. Use this to your advantage by discarding weapons you don't use. This causes more ammunition to be dropped for other weapons. Example: For Wesker (Stars), drop the Samurai Edge to find more Magnum and Shotgun ammo.
Resident Evil 5 Hint: Inventory Reload in Mercenaries Mode
In Mercenaries mode you can reload your weapon by pulling up your Inventory screen and combining the ammunition manually with the gun (using the "Move" command button). Once you get used to this, you can use it to your advantage since it is a lot faster then reloading your shotgun, for instance, on the fly. More importantly, you can use this trick while climbing a ladder or when you are a jumping down to really save some time -- and possibly your neck.
Resident Evil 5 Hint: Weapon List
Below is a full list of weapons and how to find / unlock them. Most can be found in silver suitcases. The Dragunov is in a locker. Others are bought after fully upgrading a weapon.
Handguns
  • M92F - Chapter 1-1
  • H&K P8 - In Store after Chapter 3-1
  • SIG P226 - In Store after Chapter 5-1
  • M93R - Fully Upgrade M92F
Shotguns
  • Ithaca M37 - Chapter 1-2
  • M3 - Chapter 3-3
  • Jail Breaker - Chapter 6-1
  • Hydra - Fully Upgrade Ithaca M37
Machine Guns
  • ZV61 - Chapter 1-1
  • AK-74 - Chapter 5-1
  • H&K MP5 - Chapter 2-1
  • SIG 556 - Chapter 5-2
Rifles
  • S75 - Chapter 2-1
  • Dragunov SVD - Chapter 2-2
  • H&K PSG-1 - Chapter 5-3
Magnums
  • S&W M29 - Chapter 3-1
  • L.Hawk - Chapter 5-3
  • S&W M500 - Fully Upgrade S&W M29
Special Guns
  • Gatling Gun - Fully upgrade ZV61 and beat the game
  • Longbow - Fully upgrade S75 and beat the game

Resident Evil 5 Hint: Majini Distraction
You can click both analog sticks to taunt or goad nearby Majini into coming at you instead of your partner. Have your shotgun ready. "C'mon, c'mon!"
Resident Evil 5 Hint: Alternate Way to Unlock Professional Difficulty
If you get invited to play a level on Professional via PSN with someone who has unlocked Professional Difficulty in their game, it will then be unlocked in yours.
Resident Evil 5 Hint: Unlocking the Infinite Rocket Launcher
To acquire the Infinite Rocket Launcher, you must achieve a total game time of under 5:00:00. You don't have to play the game all the way through in one run to get a low total time -- you can just go chapter by chapter, using the Chapter Select, lowering your time in each. Your final time is a total of your lowest runs through the chapters.
Resident Evil 5 Hint: Instant Reload in Mercenaries Mode
When the melee option appears, reload your weapon. Then, activate the melee sequence. The weapon will be reloaded instantly (and the enemy out of your face).
Resident Evil 5 Hint: Avoid the Cage in 6-1 
Upon starting this level you'll be able to climb to the top of the crow's nest to the left of your spawn point. From here you may snipe the enemy that operates the crane. Look for him under the arm of the crane by the controls to the upper left. This will allow you to skip the scene in which your partner gets trapped in the cage. You can also snipe the enemy half way up the ladder, and the one by the caged area. The latter is easier to shoot from the level's initial starting point.
Resident Evil 5 Hint: Unlimited Ammo for All!
Once you unlock unlimited ammo for a gun, it will be unlocked for all copies of that gun you may have. Buy one for your partner so they can join in the fun! Note: You'll still have to fully upgrade any additional weapons to get their maximum power.
Resident Evil 5 Hint: Bypass the Locked Gate in 2-1
At the very end of 2-1 you'll ascend a building before fighting the chainsaw-wielding maniac. At the top of the building, you are prompted to split up so Sheva can work her way to the other side of the locked door below. You can avoid this entire scene and stay together by unlocking this door in an alternate way.

You'll need a hand grenade, which you can find on the first balcony up the stairs in the building with the locked door. Actually, you'll probably need more than one since this is a tricky toss. On this very balcony (the first one, not the top one), position yourself directly across from the "Animal Health" sign. Lob a grenade at this sign (aim a but lower than you think) and it will rebound off of it and land near the locked door below. This will blow off the lock. Go downstairs and exit via the door.
Alternately, if you have the Gatling Gun, you can push it through the door and it will shoot off the lock from the other side.
Additions by mjgoldo
Resident Evil 5 Hint: Evade Attacks
If you have ammo or other pickups at your feet, you can use them to evade enemy grabs and other attacks. Simply initiate the item pickup as the enemy begins its attack animation. You’ll be invincible as you bend down. Your AI partner will temporarily remain invincible as well. This can save your life in Mercenaries!
Resident Evil 5 Hint: The Heart of Africa
There is a special treasure to be had in the boss fight with Jill and Wesker. If you beat up Wesker enough in the seven minutes he has to spare, the Heart of Africa treasure will appear between the two stairs on the bottom level -- behind where Jill spawns during the second half of the fight (and you can pick it up in the second half too). One Rocket in Wesker's well-groomed face will do the trick (you have to shoot the rocket with another rocket or a gun while he holds it). Hide at the end of a long passage after he kicks you through the wall. Soon you'll see on your map that he's spinning around, looking for you. Shoot him with a rocket then.
Resident Evil 5 Hint: Hidden Treasure - Topaz (Marquise) 
Note: This is significantly easier with unlimited ammo. After encountering your first Majini and jumping out the window in Chapter 1-1, a long wave of Majini will stream out of an alleyway. Instead of running for safety, take them on. After 20 or so, a final one will leave behind the Topaz (Marquise).
Resident Evil 5 Hint: Heart Stopper Trophy
Its pretty easy in a way. 1st you go to 5-1 and just run to the part where you face two lickers. Kill one of them and and shoot the surviving one with a shotgun until he's on his back then run up to him and press square. This is really easy on veteran with a handcannon and a shotgun with unlimited ammo. It is easiest on professional.
Resident Evil 5 Easter Egg: Hidden Dialog
If you wait around long enough at the very beginning of Chapter 1-1, before any checkpoints, you will trigger a conversation between Sheva and Chris in which Chris gives a scathing critique of the American Dream.
Resident Evil 5 Easter Egg: Hidden Cutscene
At the very start of Chapter 1-1, take your first right just past the building and you'll see a quick cutscene of a fellow in an unfortunate predicament.
Resident Evil 5 Easter Egg: The Chair
In this immensely stupid Easter Egg, Chris and Sheva can take a short rest in a chair. There are chairs in Chapter 5-3 (at the beginning of the chapter, far end of the lab) and Chapter 6-2 (the captain's seat). That is all.
Crucial additions by LethalSniper
Submitted by Everyone and Their Partner
Resident Evil 5 Easter Egg: Hidden Majini
In the third part of Chapter 2-2, look for a green portable toilet just past the truck with a gatling gun. Politely knock on it for a surprise. Oh, and have a weapon ready.
Update by Jonathan Campo: Our previous reference to a hidden "zombie" was incorrect. It is not a "zombie," but a "regular Majini." Quite regular.

Tags: Resident Evil 5 Cheats, Resident Evil 5 Cheat Codes, Resident Evil 5 Hints, Resident Evil 5 Secrets

Platform: PlayStation 3
Resident Evil 5 Cheat: Inventory Duplication
This requires two very cooperative human players, and a Live connection (or two profiles and a split screen co-op game).
1 // In the Inventory Lobby, invite a friend.
2 // Start the level (use 1.2 to make it easy). Have the host hand items (Rotten Eggs, First Aid, Ammo) off to the guest for duplication.
3 // With a full inventory, have the guest leave the game (it should say "All unsaved progress will be lost" -- select "Yes").
5 // After selecting "Yes," another question for the guest will appear asking whether or not to save status and ammo. Choose "Yes" to save and you will have all the passed-on inventory saved.
6 // Now, back to the host: Quit out of the game, but at the second question, choose "No" and do not save ammo and status.
7 // Restart the game with the two characters and you'll both have the ammo and items. Duplication successful! (Note: You cannot do this with weapons as you cannot hand them off to your partner.)
Addendum: A popular money-making strategy involves duplicating Gold or Rotten Eggs. These are worth $2,000 a pop, and 5 can be crammed in each inventory slot. That means you can eventually be duplicating $90,000 each time. Finding Rotten Eggs can be tough; they drop randomly from enemies in later levels. Also, for two people to increase the amount of eggs quickly, you'll have to pass them back and forth, alternating who is saving and who isn't. Finally, you may request eggs from the computer once the guest has quit out to make this process faster.
Additions by MADRUCKISx_hopp_xRay and CabalNL
Resident Evil 5 Unlockable: Sheva Alomar's Story
Clear the game once with Chris "Six Pockets" Redfield to unlock Sheva Alomar's Story.
Resident Evil 5 Unlockable: Professional Difficulty
Beat the game on Veteran difficulty to unlock Professional difficulty.
Resident Evil 5 Unlockable: Mercenaries Mode
Beat the game once on any difficulty to unlock Mercenaries Mode.
Resident Evil 5 Unlockable: Unlimited Ammo
To unlock unlimited ammunition for a weapon, fully upgrade all of its attributes, complete the game (all chapters) and buy the ability using Exchange Points from Bonus Features (for that weapon only).
Resident Evil 5 Unlockable: Uber Weapons
Fully upgrade the weapons listed below for the desired uber weapon:
  • M92F Pistol - Unlocks the Beretta 83R (Burst)
  • S&W M29 Magnum - Unlocks the S&W 500 Magnum
  • Ithaca M93 Shotgun - Unlocks the Hydra Triple Barrel Shotgun
  • VZ61 Machine Gun - Unlocks the Gatling Gun (for Chris only)
  • S75 Rifle - Unlocks the Longbow (for Sheva only)

Resident Evil 5 Unlockable: The History of Resident Evil
Beat the game on any difficulty to unlock The History of Resident Evil.
Resident Evil 5 Unlockable: Characters and Costumes for Mercenaries Mode
To unlock additional characters and costumes in Mercenaries mode, you'll have to do well on each level.
  • Chris (Outfit 1) - Achieve an A Rank (or better) in The Village
  • Chris (Outfit 2) - Achieve an A Rank (or better) in Experimental Facility
  • Jill (Outfit 1) - Achieve an A Rank (or better) in Ship Deck
  • Jill (Outfit 2) - Achieve an A Rank (or better) in Public Assembly
  • Sheva (Outfit 1) - Achieve an A Rank (or better) in Ancient Ruins
  • Sheva (Outfit 2) - Achieve an A Rank (or better) in Missile Area
  • Wesker (Outfit 1) - Achieve an A Rank (or better) in The Mines
  • Wesker (Outfit 2) - Achieve an A Rank (or better) in The Prison

Resident Evil 5 Unlockable: Rocket Launcher with Infinite Ammo
To unlock the Rocket Launcher with unlimited ammo, beat the game in under 5 hours (on any difficulty). Note: this must be toggled on under "Bonus Features."
Resident Evil 5 Unlockable: Filters
Unlock the following filters by performing the actions below:
  • Classic Horror Filter - Beat the game on Amateur
  • Retro Filter - Beat the game on Normal
  • Noise Filter - Beat the game on Veteran

Resident Evil 5 Unlockable: Costumes 
These additional costumes for use in Campaign Mode can be unlocked by performing the following actions:
  • Safari Chris - Complete all chapters
  • Clubbin' Sheva - Complete all chapters
  • Tribal Sheva - Complete all chapters and find 30 BSAA Emblems
  • S.T.A.R.S. Chris - Complete all chapters and find 25 BSAA Emblems

Resident Evil 5 Unlockable: Items for PlayStation Home 
You can unlock the following objects for your space in Home by performing the actions listed below:
  • Albert Wesker - Complete the game on Professional difficulty
  • Chris Redfield - Sign in to Home (automatic)
  • Jill Valentine - Complete the game on Veteran difficulty
  • Sheva Alomar - Complete the game on Normal difficulty
  • Treasure Chest - Collect all treasures in the game

Additions by optics
Resident Evil 5 Unlockable: Versus Characters
Below is a list of the unlockable characters for Versus Mode (downloadable content) and their costs in the game's exchange points.
  • Safari Chris - 8,000 points
  • S.T.A.R.S. Chris - 13,000 points
  • Clubbin' Sheva - 6,000 points
  • Tribal Sheva - 15,000 points
  • BSAA Jill - 5,000 points
  • Battle Suit Jill - 7,000 points
  • Midnight Wesker - 30,000 points
  • S.T.A.R.S. Wesker - 50,000 points

Resident Evil 5 (Lost in Nightmares) Unlockable: Play As Jill
Beat the chapter and you'll be able to select Jill in a new single-player game. Jill has slightly different opportunities than Chris. Note: you will be forced to play piano.
Resident Evil 5 (Lost in Nightmares) Unlockable: Old-School Resident Evil Mode
At the very beginning of the game, turn around and activate the prompt at the front door. Do this three times and on the third time a ? will appear. Activate this and the game will switch to tank controlled, fixed-camera "classic mode!"
Resident Evil 5 (Desperte Escape) Unlockable: Figures
Beat the game to unlock figurines you can view in the bonus galleries.
Resident Evil 5 Unlockable: Play as Josh Stone
Beat the game on any difficulty to unlock Josh Stone as a playable character in single-player mode.
Resident Evil 5 Hint: Unlimited Money and Ammo
Unlike in Resident Evil 4, your ammo and money carry over every time you replay a level. Collect money and ammo in a chapter; then pause, save and quit. Restart the chapter and you can collect everything a second time. This works well in chapters 1-2, 3-1 (the hovercraft level) and 4-1 (caves). As a general rule, this "farming" method works especially well in levels in which you can collect weapons worth money and ample hidden treasures like jewels and beetles. For instance, 3-1 has copious amounts of treasures, and a Rocket Launcher on the sunken boat that you can repeatedly collect.
Additions by RayRay
Resident Evil 5 Hint: BSAA Emblems
Below is a list of how many BSAA Emblems can be found on any given chapter in the game. There are thirty emblems total, and not each chapter has one.
  • Chapter 1-1 - 0 Emblems
  • Chapter 1-2 - 3 Emblems
  • Chapter 2-1 - 5 Emblems
  • Chapter 2-2 - 3 Emblems
  • Chapter 2-3 - 0 Emblems
  • Chapter 3-1 - 4 Emblems
  • Chapter 3-2 - 2 Emblems
  • Chapter 3-3 - 1 Emblem
  • Chapter 4-1 - 3 Emblems
  • Chapter 4-2 - 1 Emblem
  • Chapter 5-1 - 1 Emblem
  • Chapter 5-2 - 1 Emblem
  • Chapter 5-3 - 3 Emblems
  • Chapter 6-1 - 3 Emblems
  • Chapter 6-2 - 0 Emblems
  • Chapter 6-3 - 0 Emblems

Resident Evil 5 Hint: Wesker's Dash Attack
When using the unlockable character Wesker in Mercenaries, you can click the Right Analog Stick (sometimes called R3) to initiate a dash. Press R1 + R2 while dashing to do a knee attack. Warning: This move will drain your own life meter, so use it sparingly!
Additions by ViciousGray
Resident Evil 5 Hint: Discarding Weapons in Mercenaries Mode
In Mercenaries mode, ammunition drops are based on the type of weapons you have. Use this to your advantage by discarding weapons you don't use. This causes more ammunition to be dropped for other weapons. Example: For Wesker (Stars), drop the Samurai Edge to find more Magnum and Shotgun ammo.
Resident Evil 5 Hint: Inventory Reload in Mercenaries Mode
In Mercenaries mode you can reload your weapon by pulling up your Inventory screen and combining the ammunition manually with the gun (using the "Move" command button). Once you get used to this, you can use it to your advantage since it is a lot faster then reloading your shotgun, for instance, on the fly. More importantly, you can use this trick while climbing a ladder or when you are a jumping down to really save some time -- and possibly your neck.
Resident Evil 5 Hint: Weapon List
Below is a full list of weapons and how to find / unlock them. Most can be found in silver suitcases. The Dragunov is in a locker. Others are bought after fully upgrading a weapon.
Handguns
  • M92F - Chapter 1-1
  • H&K P8 - In Store after Chapter 3-1
  • SIG P226 - In Store after Chapter 5-1
  • M93R - Fully Upgrade M92F
Shotguns
  • Ithaca M37 - Chapter 1-2
  • M3 - Chapter 3-3
  • Jail Breaker - Chapter 6-1
  • Hydra - Fully Upgrade Ithaca M37
Machine Guns
  • ZV61 - Chapter 1-1
  • AK-74 - Chapter 5-1
  • H&K MP5 - Chapter 2-1
  • SIG 556 - Chapter 5-2
Rifles
  • S75 - Chapter 2-1
  • Dragunov SVD - Chapter 2-2
  • H&K PSG-1 - Chapter 5-3
Magnums
  • S&W M29 - Chapter 3-1
  • L.Hawk - Chapter 5-3
  • S&W M500 - Fully Upgrade S&W M29
Special Guns
  • Gatling Gun - Fully upgrade ZV61 and beat the game
  • Longbow - Fully upgrade S75 and beat the game

Resident Evil 5 Hint: Majini Distraction
You can click both analog sticks to taunt or goad nearby Majini into coming at you instead of your partner. Have your shotgun ready. "C'mon, c'mon!"
Resident Evil 5 Hint: Alternate Way to Unlock Professional Difficulty
If you get invited to play a level on Professional via PSN with someone who has unlocked Professional Difficulty in their game, it will then be unlocked in yours.
Resident Evil 5 Hint: Unlocking the Infinite Rocket Launcher
To acquire the Infinite Rocket Launcher, you must achieve a total game time of under 5:00:00. You don't have to play the game all the way through in one run to get a low total time -- you can just go chapter by chapter, using the Chapter Select, lowering your time in each. Your final time is a total of your lowest runs through the chapters.
Resident Evil 5 Hint: Instant Reload in Mercenaries Mode
When the melee option appears, reload your weapon. Then, activate the melee sequence. The weapon will be reloaded instantly (and the enemy out of your face).
Resident Evil 5 Hint: Avoid the Cage in 6-1 
Upon starting this level you'll be able to climb to the top of the crow's nest to the left of your spawn point. From here you may snipe the enemy that operates the crane. Look for him under the arm of the crane by the controls to the upper left. This will allow you to skip the scene in which your partner gets trapped in the cage. You can also snipe the enemy half way up the ladder, and the one by the caged area. The latter is easier to shoot from the level's initial starting point.
Resident Evil 5 Hint: Unlimited Ammo for All!
Once you unlock unlimited ammo for a gun, it will be unlocked for all copies of that gun you may have. Buy one for your partner so they can join in the fun! Note: You'll still have to fully upgrade any additional weapons to get their maximum power.
Resident Evil 5 Hint: Bypass the Locked Gate in 2-1
At the very end of 2-1 you'll ascend a building before fighting the chainsaw-wielding maniac. At the top of the building, you are prompted to split up so Sheva can work her way to the other side of the locked door below. You can avoid this entire scene and stay together by unlocking this door in an alternate way.

You'll need a hand grenade, which you can find on the first balcony up the stairs in the building with the locked door. Actually, you'll probably need more than one since this is a tricky toss. On this very balcony (the first one, not the top one), position yourself directly across from the "Animal Health" sign. Lob a grenade at this sign (aim a but lower than you think) and it will rebound off of it and land near the locked door below. This will blow off the lock. Go downstairs and exit via the door.
Alternately, if you have the Gatling Gun, you can push it through the door and it will shoot off the lock from the other side.
Additions by mjgoldo
Resident Evil 5 Hint: Evade Attacks
If you have ammo or other pickups at your feet, you can use them to evade enemy grabs and other attacks. Simply initiate the item pickup as the enemy begins its attack animation. You’ll be invincible as you bend down. Your AI partner will temporarily remain invincible as well. This can save your life in Mercenaries!
Resident Evil 5 Hint: The Heart of Africa
There is a special treasure to be had in the boss fight with Jill and Wesker. If you beat up Wesker enough in the seven minutes he has to spare, the Heart of Africa treasure will appear between the two stairs on the bottom level -- behind where Jill spawns during the second half of the fight (and you can pick it up in the second half too). One Rocket in Wesker's well-groomed face will do the trick (you have to shoot the rocket with another rocket or a gun while he holds it). Hide at the end of a long passage after he kicks you through the wall. Soon you'll see on your map that he's spinning around, looking for you. Shoot him with a rocket then.
Resident Evil 5 Hint: Hidden Treasure - Topaz (Marquise) 
Note: This is significantly easier with unlimited ammo. After encountering your first Majini and jumping out the window in Chapter 1-1, a long wave of Majini will stream out of an alleyway. Instead of running for safety, take them on. After 20 or so, a final one will leave behind the Topaz (Marquise).
Resident Evil 5 Hint: Heart Stopper Trophy
Its pretty easy in a way. 1st you go to 5-1 and just run to the part where you face two lickers. Kill one of them and and shoot the surviving one with a shotgun until he's on his back then run up to him and press square. This is really easy on veteran with a handcannon and a shotgun with unlimited ammo. It is easiest on professional.
Resident Evil 5 Easter Egg: Hidden Dialog
If you wait around long enough at the very beginning of Chapter 1-1, before any checkpoints, you will trigger a conversation between Sheva and Chris in which Chris gives a scathing critique of the American Dream.
Resident Evil 5 Easter Egg: Hidden Cutscene
At the very start of Chapter 1-1, take your first right just past the building and you'll see a quick cutscene of a fellow in an unfortunate predicament.
Resident Evil 5 Easter Egg: The Chair
In this immensely stupid Easter Egg, Chris and Sheva can take a short rest in a chair. There are chairs in Chapter 5-3 (at the beginning of the chapter, far end of the lab) and Chapter 6-2 (the captain's seat). That is all.
Crucial additions by LethalSniper
Submitted by Everyone and Their Partner
Resident Evil 5 Easter Egg: Hidden Majini
In the third part of Chapter 2-2, look for a green portable toilet just past the truck with a gatling gun. Politely knock on it for a surprise. Oh, and have a weapon ready.
Update by Jonathan Campo: Our previous reference to a hidden "zombie" was incorrect. It is not a "zombie," but a "regular Majini." Quite regular.

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